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Old Warrior

This is a character I made for my advance Zbrush class, I'm still working on it, here at the class I teach my students to create a correct retopology for animation, create details on skin using Geometry Hd and projecting images with polypaint and Geometry HD too, create props and clothes for the character, then create maps to take the mesh to Maya and shade it to finally render and composing on PSD.

This is the last Update on this character, a  hair test, I'm still working on details, I add some tatoos and dirt on the full body, hair and still working on the cloths, I'm going to add some designs on the belts and the rest of the leather.

This is the last Update on this character, a hair test, I'm still working on details, I add some tatoos and dirt on the full body, hair and still working on the cloths, I'm going to add some designs on the belts and the rest of the leather.

thi was the first render and compo at my  Advance Zbrush class, here I show my students how to set the cameras, lights, and render Aovs, then blend all the images on PSD to increase the detail profile on the skin, eyes, leather, lights and dirt, after tha

thi was the first render and compo at my Advance Zbrush class, here I show my students how to set the cameras, lights, and render Aovs, then blend all the images on PSD to increase the detail profile on the skin, eyes, leather, lights and dirt, after tha

a render in Arnold showing the detalis i made on the skin, all the details were made on Zbrush using Geometry HD and projecting images using Geometry HD also.

a render in Arnold showing the detalis i made on the skin, all the details were made on Zbrush using Geometry HD and projecting images using Geometry HD also.

polypaint Zbrush view,

polypaint Zbrush view,

over view of the first character concept

over view of the first character concept

I made this wings at my class showing to one of my students how to easily make wings using Zbrush

I made this wings at my class showing to one of my students how to easily make wings using Zbrush