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Condorito Movie, texturing

In this album I show you some of the texturing I've worked about 6 months in ARONNAX Films in Perú, still missing some characters i worked on for the Movie "Condorito La Película" , creating the maps ready for shading, most of the characters were shading by my fellows Artist. My duty on the movie was texturing main characters and extras, and some props as well, as you see, there were some characters I only worked the skin or the clothes, but most of them I made the whole character starting on UV mapping, and create all the maps like, Diffusse, Specular, roughness, SSS Scatter, displacement, normals, bump.
I worked with the best team artist ever, Shading Artist, Agustín Gonzales, Diego Sepetich, Alejandro Grassano, Juan Diego Valverde, Alexander Galliver, Edson Cortéz (El Loco), Randolph Astocondor (Randy), Samuel Albites, Daniel Ramirez (Kike) and for some characters the amazing Carlos Ortega Elizalde.
Watch the trailer of the movie down here

Condorito Indiana, I give on this character lot of time, to get the realism  quality of the leather jacket, and make it looks old,, I add some scratches and stitching over the whole jacket and the hat as well, the shading was made by Agustín Gonzales

Condorito Indiana, I give on this character lot of time, to get the realism quality of the leather jacket, and make it looks old,, I add some scratches and stitching over the whole jacket and the hat as well, the shading was made by Agustín Gonzales

Condorito Attendant, in this character I made the clothes and shoes, I made lot of details in the suit sleeve, the rims were a design i made like pilot boards, sadly I do not have that image, that boards were used on the rest of the girls fly attendant.

Condorito Attendant, in this character I made the clothes and shoes, I made lot of details in the suit sleeve, the rims were a design i made like pilot boards, sadly I do not have that image, that boards were used on the rest of the girls fly attendant.

Condorito  Men In Black, here as some of the other Characters i made the Clothes I create procedural textures for the suit ,shirt and shoes.

Condorito Men In Black, here as some of the other Characters i made the Clothes I create procedural textures for the suit ,shirt and shoes.

Pepe Cortisona, this character is the antagonist in the movie, i made the skin and clothes texturing I took care of the minimal details because this characters has some close ups in the movie, enjoy painting it, Shading by Edson Cortéz

Pepe Cortisona, this character is the antagonist in the movie, i made the skin and clothes texturing I took care of the minimal details because this characters has some close ups in the movie, enjoy painting it, Shading by Edson Cortéz

this are some of the criatures that appears in the back ground in couple of takes, shading by Edson Crotéz

this are some of the criatures that appears in the back ground in couple of takes, shading by Edson Crotéz

This is Cuasimodo, this character as the rest got lot of details, even they have the nail cuticle and pores,

This is Cuasimodo, this character as the rest got lot of details, even they have the nail cuticle and pores,

like this there were many characters that have one base mash geo, for the body but as an extras they have many clothes that make them different persons, yep Cinema is like that,

like this there were many characters that have one base mash geo, for the body but as an extras they have many clothes that make them different persons, yep Cinema is like that,

Cockroach  is the first character I made on my fist day on the studio, I got to give them some realistic details   for the shel so I created displacement and normal maps in Zbrush , shading by Agustín Gonzales

Cockroach is the first character I made on my fist day on the studio, I got to give them some realistic details for the shel so I created displacement and normal maps in Zbrush , shading by Agustín Gonzales

Huevo Duro, this was a character that got some versions, they got to decide how it would look in the movie, like realistic skin color tones or like a egg shell, so I give them like three samples, the choosen was the one in the midle, see the  details.

Huevo Duro, this was a character that got some versions, they got to decide how it would look in the movie, like realistic skin color tones or like a egg shell, so I give them like three samples, the choosen was the one in the midle, see the details.

this are some extras, I made the sking and clothes texturing, shading by Edson cortéz

this are some extras, I made the sking and clothes texturing, shading by Edson cortéz

This are the Men In Black A and B, I made the skin details, I paint over the base paint of the great artist Alexander Galliver, clothes shading and texturing by him also.

This are the Men In Black A and B, I made the skin details, I paint over the base paint of the great artist Alexander Galliver, clothes shading and texturing by him also.

Fonola, this is the the first skin character II textured, a very important character, I give him many hours because to be the first one i needed to understand and set the skin tones and style for the rest of the characters, shading by Edson Cortéz

Fonola, this is the the first skin character II textured, a very important character, I give him many hours because to be the first one i needed to understand and set the skin tones and style for the rest of the characters, shading by Edson Cortéz

Penelope, a very challenging character, skin and clothes,  the first female I made for the movie, got to study the skin tones, pores and detils, and give her a make up.  Shading by Agustín Gonzales and Edson Cortéz

Penelope, a very challenging character, skin and clothes, the first female I made for the movie, got to study the skin tones, pores and detils, and give her a make up. Shading by Agustín Gonzales and Edson Cortéz

Garganta de Lata, I made the skin texturing, I like this character a lot, worked the face spots  with my friend and great artist Edson Cortéz. he texturing and shade the clothes

Garganta de Lata, I made the skin texturing, I like this character a lot, worked the face spots with my friend and great artist Edson Cortéz. he texturing and shade the clothes

SleepWalker, this is an extra, I enjoy creating the pijama and skin, I crate a procedural  for the fabric, shading by Edson Cortéz

SleepWalker, this is an extra, I enjoy creating the pijama and skin, I crate a procedural for the fabric, shading by Edson Cortéz

Molosko Tentacles, this is a close up in the movie, so i got to creat the texture and make it look real it was a chakkenge, work in Mari, PSD, zbrush, and xnormals to create a cavity map and support my  displacement maps, shading by Alejandro Grassano

Molosko Tentacles, this is a close up in the movie, so i got to creat the texture and make it look real it was a chakkenge, work in Mari, PSD, zbrush, and xnormals to create a cavity map and support my displacement maps, shading by Alejandro Grassano

Tremebunda Dress, I create te pattern desing and create the maps for the shading, I also give a make up to tremebunda's face, dress shading by Agustín Gonzales.

Tremebunda Dress, I create te pattern desing and create the maps for the shading, I also give a make up to tremebunda's face, dress shading by Agustín Gonzales.

Alien Skull I really like this one, the bone details made in Zbrush as a displacement.

Alien Skull I really like this one, the bone details made in Zbrush as a displacement.

cactus, this asset appears very close in the movie, got to study lot of cactus for the texturing, so looks great, the shading was made by  Randolph Astocondor.

cactus, this asset appears very close in the movie, got to study lot of cactus for the texturing, so looks great, the shading was made by Randolph Astocondor.

Textured the kids,   every characters has 3 individual persons each, so I got to make three maps of everything (for the clothes not for skin), almost 70 maps per kid,  Shading by  Edson Cortéz

Textured the kids, every characters has 3 individual persons each, so I got to make three maps of everything (for the clothes not for skin), almost 70 maps per kid, Shading by Edson Cortéz